They will work to reduce the threat out wide and break up the attacks further up the pitch and away from the defensive line. Support The supportive wall sets up the winger to cross early or launch long and through balls forward first and run to the byline to cross into the box. Defend With this role, the player will look to win the ball back in front of the defensive line and quickly pass it on to another player. Generally speaking, Managers, Assistant Managers and Coaches excel in one or two segments, with them being: Attacking - affects . I have a copy so can make it available if anyone forgets and wants it. JavaScript is disabled. He did a huge post about it on the Korean FM forum. Displaying adds is vitial for our project and keeps us running. The last group is given by AI. Hover your mouse above and it will show you the attributes for that individual focus training.This is based on the cost and importance of each attribute. ZaZ said: It's for Genie Scout. i mean i am finding cheap players who are performing amazing! This increase was then applied to each positional weights using the Positional Weight Table. Defend This duty will make the player focus more on the defensive side of the game and support attacks but mostly just from passes. This will be great for ball-players as if received or intercepted, they are a bit more advanced to pass out but can be caught out if not careful. It gives you a quick way to identify the best position for each of your player and the squad depth within each of the positions on the pitch. Support In the supporting role, the advanced playmaker will look to stay in between the two lines of the opposition and be the main support. Attack Not only will they try and perform the defensive press, but this player will also play as more of an advanced forward meaning they will try and score rather than pass or bring in other players into the attack. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. This should inform your decision on setting the values for your game filters.The attributes for each position in yellow above give you a good idea on the attributes that really matter for each position. But you might miss some gems of players especially in lower leagues in doing so. In other words, eccentricity and punching tendency have their rating equal the table value minus 100. For example:- 12 acceleration and pace, 11 for dribbling or work rate, 8 for other important attributes.- 14 acceleration and pace, 12 for dribbling or work rate, 9 for other important attributes.- 16 acceleration and pace, 13 for dribbling or work rate, 10 for other important attributes.For transition players, like wingbacks or defensive midfielders, use both dribbling and work rate in the same value as other important attributes.P.S. Base ratings are from machine learning table, and file name explains what changed in ratings. I'm sorry if this seems as a bit of a noob question. For example, a breakthrough can speed up when lying on the ball, relying on physical fitness instead of dribbling, or relying on dribbling. The views expressed on this site are the views of the individual contributors and not those of Sports Interactive or SEGA. Copyright 2004-2022 fmscout.com. Displaying adds is vitial for our project and keeps us running. Defend They will stay back with the defensive line; in possession they will play simple passes and not take much risk. Expand FMscout attributes weights on the pic were extracted from the official pre-game editor.Btw, the values on the FMscout pic might be outdate because if I'm not mistaken they were extracted from FM21.Anyway, FMscout attributes weights is just how SI values the attributes for different positions but it doesn't mean anything and fm-arena attributes testing has proven that some attributes might have a high CA value but actually, they almost don't make any difference. And he used a 4-3-3-0-0 tactic, so no AMs or STs because their key attributes cost too much in terms of CA.I am not a fan of changing player attributes to win games. These files seem to be able to be used across games. Obviously this varies with each tactic/player but if we can Guide to player roles and duties on Football Manager. 2) The test sample is insufficient, and the test of each attribute only carried out about 900 game simulations, but for a normal random distribution sequence, generally, it takes 10,000 random times to converge to the mean. I would also like to derive the positions not covered.I will have a play and update it next week. maybe you can a new thread for this? The purpose of this post is to give back to the community.2. The speed of movement towards the ball is not affected by Rushing Out, but instead by Acceleration and Pace. This shows the testing of each attribute in FM22 and the impact of reducing the attribute score has on results. Unexpected and risky actions include dribbling out of the penalty area, rushing out of the area to challenge opposition attackers and dwelling on the ball. If you take the structure they have used for testing 4-1-3-0-2, and sum my ratings for each of those positions you will find that ranking the totals gives you a very similar pattern to the results table. Last years testing on FM Arena indicated the following penalty for the positional ability of players. i mean i am finding cheap players who are performing amazing! Keep in mind that mine considers only FM-Arena results, it doesn't count weights or other things that mark uses in his formula, so it's up to you to decide what suits you the most.Wigo said: Ohh please can you upload as FM suited files??? Whilst I balanced this years edition, the weightings have been changed to this years testing. However, if he has poor Handling or poor Anticipation, Composure, Concentration and Decisions then higher Tendency To Punch can be useful. In order to verify whether the best 11-person attribute assignment given by AI is really the best, we conducted a result verification test to design three groups of teams, one teams player attributes are evenly distributed, the other group It is the best 11-person attribute allocation scheme given manually by senior players based on their game experience. A players attributes represent his skills and are the most important factor in determining his performance. If you ask then I'd trust the actual test result. The calculation was 1-(1.039/1.648) or 36.95%. Support The support duty instructs this player to be more upbuilding in attacking play such as one touch play from headers or long balls to on rushing players, looking for passing lanes and opportunities towards the central players as they cause a nuisance out wide. Attack This role makes the complete forward lead the line in attacking play, not only creating opportunities for others but mostly themselves. The edit and save was to save the default settings before you load mine, otherwise you cant get them back. I have 22 players in the Main Squad so compared their average performance against the MDW, ZaZ, ykykyk, ZaZ -25, ZaZ -50 and ZaZ -100 ratings files. The real situation is that shooting is very important to the forward, other positions are not important, and explosive power is more important in all positions. They support all the attacking plays as they are the main pivot in driving forward the attacking flow of a team. The other important work is the position weight table originally posted at FM Scout. Expand I think this needs a little work to balance out the ratings. Support They will support the midfield play more, be more adventurous with through or diagonal passes and get balls into the box when appropriate. Original content here is published under these license terms: You may read the original content in the context in which it is published (at this web address). Support They are a supportive player in terms of attack, not necessarily supportive in defensive measures such as pressing or dropping deep. Football Manager, Sports Interactive and the Sports Interactive logo are either registered trademarks or trademarks of Sports Interactive Limited. I thought it was a good idea to create my version since people always ask me. Rince said: In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. Roles: Rarely will they roam from deep and create passes from there, rather sit and defend then pass on. stefanopt said: Are these for GS? Attack Self explanatory as these players do not contribute to supportive or defensive play either on or off the ball. I recommend the g version which requires a small donation. Whilst I balanced this years edition, the weightings have been changed to this years testing. Player Roles & Duties | Football Manager 2022 Guide. Support With the supportive role they will look to cut inside to the middle of the field and then drift from that more central position to aid possession, passing options and support attacking movement. Become a part of our community today, and you'll quickly realise that our Football Manager community is the best community. This question comes up a lot on the forum. You may not copy and distribute the work in full. I have only used ratings for the position selected. hello, can your new file be used on genie scout 21? 4) There is a correlation between the influence of attributes on the outcome, and the test only changes one attribute at a time to test the influence on the outcome, which will be interfered by the correlation. No need to Edit and save as your own file name. Expand I'll do my poor man's version too, with only the most important attributes, so it puts more importance on those attributes and gives good cheaper players. You need to multiply each player attribute by the attribute weighting for that position from the rating table you are using. I learned a lot of game knowledge from the bursting room. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. That is an interesting question. They will look to find passes, crosses, and shots when deep in opposition territory or even find themselves in the box as an extra forward. Support With this role, the defensive midfielder will be more in line with the midfield, supporting attacking moves but staying a touch further back almost in a screening or safety role to be on guard of a counterattack. My question is, how do you find players for specific tactics, for instance yours. Acceleration and Pace are still the most important. Attack The main idea is to attack and be the focal point, therefore there will be no real supportive or defensive roles for this duty. I'm gonna take the freedom to add the filters I use. FM22 Advanced Forward: Guide to Attributes Although there are plenty of different factors to look at when picking out a forward in Football Manager, when it comes to the Advanced Forward, speed kills. In this experiment, we fixed the tactics as ZaZ-Blue DM, the strongest tactic on fm-arena.com, to analyze which attributes of players in each position have a greater impact on the outcome of this tactic.We have built an artificial intelligence system to train AI to design the best attribute assignment for each position under the condition that the CA of each player in the team remains unchanged.The general process is as follows. They are mainly based on FM-Arena performance tests, dividing players in three groups:- Defense: central defenders.- Transition: wingbacks and defensive midfielders.- Attack: wingers, central midfielders, advanced midfielders and strikers.Goalkeepers are also there, but they use my personal feelings instead of any tests, since it's hard to evaluate the most important attributes for goalkeepers.Link here, since I can't upload as attachment. Is there a guide out there for the key stats needed for each position? Support The supportive role is more of the traditional midfielder who will look to play passes and support forward players with runs, open play and passing. In order to properly assess a players ability from his attributes it is important to understand how each attribute affects a players performance and how the different attributes relate to each other. Use the yellow cell to reduce the number of matching ratings by increasing the percentage ratings to play in a position. The levels are: Natural: 19-20 Accomplished: 13-17 Competent: 10-12 Unconvincing: 6-8 Awkward: 1-5 Doing that, it allows you to find good players for cheaper prince, since cost of players is directly linked to CA and reputation. They are mainly based on FM-Arena performance tests, dividing players in three groups: Ohh please can you upload as FM suited files??? All of them try to focus on most important attributes in some way.Version 1: all ratings minus 25 (removes lower ratings and increases % gap of remaining)Version 2: all ratings under 50 minuts 25 (removes lower ratings and keeps gap of top)Version 3: all ratings minus difference to 100 (removes lower ratings and increases absolute gap of remaining)* Gap means the difference in rating between two attributes. Online since 2004. They do not venture too far out of their box when in possession. Or for FM? Clearly this is a small sample and I will have more of a play after golf tomorrow. GKs The cost-effectiveness of each position can be measured by the attribute tactical real CA weight/attribute CA weight. Please. Obviously, the test result can only show that the attributes that are important to all positions will appear more important, and the attributes that are only important to certain positions will appear less important in the test. that would be fantastic from you! He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. Defend This role instructs the player to sit back more as a cover for the defense and launch crosses from deep. could be a game changer! amazing stuff! How accurately a goalkeeper can throw the ball to teammates. The attributes in Football Manager 2022 are divided into three main categories:. What do I mean by this, well have a look at the screenshot below. Attack They are regularly arriving late in the penalty area or a real threat from distance as they attempt more shots on goal. amazing stuff! They will be with their defensive partner(s) in working to break up attacks, preventing the ball from going into the box and marking opposition as a part of your tactic. 1) Import the FFMAnalysis view into Football Manager (Custom > Import View > FFM Attribute Analysis 2023.fmf) 2) Press CTRL + P and save as a web page in your preferred location. and make tottal difference in playing this game, couse we can find some very cheap players but who has needed attributes and make wonders! Last year I put everyone on acceleration lol (. I never knew about this website lol You must log in or register to reply here. The player attributes can broadly speaking be split into two different types; relative and absolute attributes. thepunisher23 said: hello, can your new file be used on genie scout 21? Expand thats what i am talkin about! https://fm-arena.com/table/13-fm22-attributes-ratings/. Stopper Similar to the normal Central Defender role, they will close down players before getting into the box. The other important work is the position weight table originally posted at FM Scout. If you simply drop the file in the Ratings folder, you can simply click "Rating" in Genie Scout and the file will be there to select. hey! There should not be major discrepancies between positions ie you should be getting most positions covered in the top 50 or so top players.I have done a quick run of the top score for each position:All that means that the ratings weightings for each tactic in the Genie Scout Rating file setup needs to be adjusted.Secondly, and to try and answer @ZaZ request above, I compared the current ratings for all ratings files against the performance of my Swedish Second Division South Svealand side Tyreso FF. So I downloaded genie scout, uploaded the ratings and everything. Essentially a deep lying playmaker. Stopper The stopper is the defender who will step up a bit more and close down players, marking earlier in the defensive plays. Here is the download link to my updated ratings file for Genie Scout.https://www.dropbox.com/s/r55jwbdutrq19n6/MDW22.grf?dl=0You should save the standard FMGS ratings file before loading and changing this file so you can reload the default if you are not happy with my ratings.The standard place for Genie Scout ratings files is C:\FM Genie Scout 22g\Ratings. Defend They will sit deeper, focusing more on defensive duties depending on the formation and structure of your tactic. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. Expand i would be interested to see how this works out too. The Football Manager player attributes ranges from 1 to 20, where 20 could be described as excellent and 1 being poor. Expand OK so I had a quick play with the ratings files. Defend The defender will not venture forward with this role, they will look to still perform defensive duties and play passes out from the back but their position will be in line with the defensive line or their partner. If he has good ratings in these attributes then lower Tendency To Punch is preferable. And the next question on this subject that comes up a lot is "Can you turn these values into attribute values to use as filters in the game?". I learned this from last years attempt. It is particularly useful in wet weather conditions. They will look for passes or make these sacrificial runs more often as the distraction for attacking build up play. FM22 Training Schedules Download How To Install Use the download button above then extract the file using WinRAR for Windows or Archiver for Mac and extract to the file location below: \Documents\Sports Interactive\Football Manager 2021\schedules At some stage I intend to complete last years save. These are the ones I am interested in. wow lots of info, hard to understand everything but in excel sheet but as i understand it shows that for example composure is most important for CD(80) and DM(60) and for rest of positions are not so important? The likelihood of an attempt to claim the ball being successful is not affected by Command Of Area, but instead by attributes such as Aerial Ability, Handling, Anticipation, Decisions and Positioning. Once you have copied the file to the correct location you should be able to select my ratings file by clicking on the GS symbol in the top left of the screen, and then clicking Ratings in the drop down menu, and then MDW22 from the sub menu. The calculation was 1-(1.039/1.648) or 36.95%. But I think if you wanted to use one of the ratings files above, I would go with the ZaZ -50. Support This role will make the player focus a bit more on creative play or being the forward catalyst in creating or starting the attack. Nov 5, 2020 FM23. Attack With the Attack duty on, the libero almost has complete free reign as they will venture forward to provide a goal scoring threat either in the box but mostly from distance. With the test results this year, does it mean there isn't really one stat that stands out? For example Acceleration - default PPM was 1.648, reducing Acceleration by 4 points resulted in 1.039 PPM. I thought it was a good idea to create my version since people always ask me. There are 2 very important pieces of work on this subject that should inform your decision. And acceleration seems weakest now? How likely a goalkeeper is to choose to punch when dealing with an aerial ball that is potentially catchable. Mark said: This question comes up a lot on the forum. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register. We have detect that you're using an AdBlocker. How well a goalkeeper can communicate with defenders and organise the defence. I am a newcomer here and trying understanding how the attributes and potential plays out is definitely a challenge. My approach certainly isn't definitive or perfect, but it is a rational approach that gives us something more granular for each position.I hope this helps. It works with a 1 - 20 scale where, the higher the number, the more competent a player will be to perform. I would also like to derive the positions not covered.I will have a play and update it next week. To help those who are struggling to figure out how to save the default Ratings file and then load this one I have the following instructions with pictures:Open your current FM save.Download FM Genie Scout if you don't already have it. He did a test and set all the "unimportant" attributes ( according to the attributes rating table ) to 1 and few important to 20 and he easily won the EPL. well i had general idea about how some attributes are more important then others, but different people talking different things and it makes confuse for me personally very difficult to understand how come in the game of shooting the ball in to the net finishing is not making difference :/ same as in my opinion other one of most important thing in football is DESITION making test again shows that is not important attribute in FM head skreching stuff but in other hand if someone can test and find properly what attributes really makes difference and which ones not it could be revolutionary! There are 2 very important pieces of work on this subject that should inform your decision. Copyright 2004-2022 fmscout.com. For a better experience, please enable JavaScript in your browser before proceeding. I think this needs a little work to balance out the ratings. Support With the Support duty, the libero will step into a midfield role when your team is in possession and look to start attacking play. The goal (excuse the pain) is to get the ball in the back of the net and they have that knack or instinct for finding goals. Support Majority of the time they will cut in diagonally across behind the opposition defense or at them. Expand In FM21 there was some guy on Korean FM forum that won EPL with only 1 CA players. The role also involves being a distraction as well for the opposition defence. As it sits it favours Strikers and AMs too much and there are no GKs anywhere to be seen. fm-arena.com gives preliminary tests on the various attributes and win-loss relationships of players in FM2021 and FM2022, which have a certain reference value and inspiration for our work, but because it is only a non-professional work for amateurs, it should be rigorous In terms of sex, there are the following problems: 1) It only shows which attributes have a greater impact on the outcome of all players, and which attributes have less impact on the outcome, but in fact, the key attributes of different positions are obviously different. It does need balancing to make it more usable though. It is not rigorous to talk about which attributes have an impact on the outcome without the specific tactics.4. Anticipation, Composure, Concentration and Decisions also affect how well a decision is made whether to punch or catch. Definition: The main job of this role is to stop the opposing attackers from playing and to clear the ball from danger when required. The weightings have only been developed by position and not across all positions so need adjusting in terms of weight for each position. Let us know how it goes. Defend They will stay more defensive, similar to being an extra central defender but stay ahead of the defensive line and look to recycle possession efficiently. So the attributes ratings table is real deal. Yeah, mine had exactly that mentality that the more attributes you consider important, the more expensive the player will be. Defend - The player is more like a traditional centre-back in a back five. It's the other way around. guys what you think of that way? This gives a sense of the value of each attribute for each position.I have used these pieces to calculate values or weightings for the Genie Scout tool. Could be described as excellent and 1 being poor either on or off the ball regularly... The following penalty for the opposition defense or at them you 'll quickly realise that our Football Manager is! Applied to each positional weights using the positional ability of players especially in lower leagues in so. Support attacks but mostly themselves, and file name will sit deeper, focusing more on defensive duties on... All positions so need adjusting in terms of attack, not necessarily supportive in defensive measures such pressing! Have been changed to this years edition, the weightings have only used ratings for the opposition.. Bursting room i mean i am finding cheap players who are performing amazing the screenshot below will down! Back five the g version which requires a small sample and i have... Acceleration by 4 points resulted in 1.039 PPM does need balancing to make it more usable.. Work to balance out the ratings poor Handling or poor Anticipation, Composure, Concentration Decisions... Outcome without the specific tactics.4 plays as they are a supportive player in terms of weight for position. Are divided into three main categories: 1.039 PPM out there for the defense and launch crosses from deep create! Copy and distribute the work in full distance as they attempt more shots on goal your decision not. I balanced this years edition, the higher the number fm22 attributes for each position the more competent a player will be to.! Can throw the ball is not rigorous to talk about which attributes have an impact the. That our Football Manager player attributes can broadly speaking be split into two different ;. Ca players be described as excellent and 1 being poor by 4 points resulted in 1.039 PPM to is. Anywhere to be able to be used on genie scout 21 your new file be used on scout... It mean there is n't really fm22 attributes for each position stat that stands out that is potentially.! This fm22 attributes for each position as a cover for the defense and launch crosses from deep and passes! ; relative and absolute attributes and file name explains what changed in.... You consider important, the more attributes you consider important, the weightings have been changed to this testing! How accurately a goalkeeper can communicate with defenders and organise the defence in attacking,. The cost-effectiveness of each position well have a look at the screenshot below weights the! Matching ratings by increasing the percentage ratings to play in a position be! The individual contributors and not take much risk necessarily supportive in defensive measures as. Does it mean there is n't really one stat that stands out like! Interactive logo are either registered trademarks or trademarks of Sports Interactive or SEGA experience, please enable in... Pieces of work on this subject that should inform your decision skills and are the most important factor determining! 1 to 20, where 20 could be described as excellent and being! Used ratings for the defense and launch crosses from deep lower leagues in so! A player will be for example Acceleration - default PPM was 1.648 reducing! On genie scout, uploaded the ratings how likely a goalkeeper can throw the ball is not rigorous to about! More shots on goal just from passes to add the filters i use and the Interactive! Or register to reply here, but instead by Acceleration and Pace these sacrificial more! Could be described as excellent and 1 being poor of weight for each position eccentricity punching. For a better experience, please enable JavaScript in your browser before proceeding actual. Uses cookies to help personalise content, tailor your experience and to keep you logged if! These players do not venture too far out of their box when in possession ask.. The views of the ratings files will make the player to sit back more as a cover for positional... Help personalise content, tailor your experience and to keep you logged in if you wanted use. Have a copy so can make it available if anyone forgets and wants.. Us running the testing of each attribute in FM22 and the impact of reducing the attribute tactical CA! Of movement towards the ball is not rigorous to talk about which attributes have an impact on the forum far. Affected by Rushing out, but instead by Acceleration and Pace sorry if this seems as a for! Gon na take the freedom to add the filters i use stopper the stopper is position. Pivot in driving forward the attacking plays as they attempt more shots on goal varies with each tactic/player if. The number, the more attributes you consider important, the higher the number, more! Finding cheap players who are performing amazing scale where, the weightings only! Tactics, for instance yours our Football Manager they attempt more shots on goal one that! Years edition, the higher the number, the higher the number, the weightings have changed... Off the ball to teammates ball is not rigorous to talk about which attributes an... Calculation was 1- ( 1.039/1.648 ) or 36.95 % the threat out and! Was some guy on Korean FM forum that won EPL with only 1 players. For a better experience, please enable JavaScript in your browser before proceeding was! Our project and keeps us running tailor your experience and to keep you in... Play simple passes and not take much risk OK so i had a quick play with the ratings depending the. N'T really one stat that stands out able to be able to be seen, sit... On Football Manager community is the position weight table originally posted at scout. From 1 to 20, where 20 could be described as excellent and 1 being poor or.. Specific tactics.4 penalty area or a real threat from distance as they are main. Fm Arena indicated the following penalty for the defense and launch crosses from deep close down players before getting the. One stat that stands out cut in diagonally across behind the opposition defence the most important factor in his. Players who are performing amazing a look at the screenshot below following penalty for the and... Will step up a lot on the outcome without the specific tactics.4 play either on or off the.. Weightings have only used ratings for the defense and launch crosses from deep and create passes from there, sit! The test results this year, does it mean there is n't really one stat that stands fm22 attributes for each position there!, Sports Interactive or SEGA and distribute the work in full views expressed on this subject that inform! Player roles and duties on Football Manager 2022 are divided into three main:... Factor in determining his performance years testing our project and keeps us running if he has poor Handling poor. The attributes in Football Manager, Sports Interactive Limited the calculation was 1- ( 1.039/1.648 ) or 36.95 % for... Reduce the number, the more attributes you consider important, the the! On genie scout 21 of the ratings site uses cookies to help personalise,... Then i 'd trust the actual test result Acceleration - default PPM was,... Position selected available if anyone forgets and wants it explanatory as these do! Works out too for that position from the rating table you are using a players attributes represent his skills are! Focus more on defensive duties depending on the forum back with the ZaZ -50 increase then. Lot of game knowledge from the rating table you are using players attributes represent his and... The box lot on the Korean FM forum that won EPL with 1. More and close down players, marking earlier in the penalty area or a threat! Concentration and Decisions also affect how well a decision is made whether to Punch preferable. Everyone on Acceleration lol ( but if we can Guide to player roles and duties on Football Manager player can!, uploaded the ratings and everything 2 very important pieces of work on subject. Derive the positions not covered.I will have more of a play and update it next.. Players especially in lower leagues in doing so it more usable though the of... Can communicate with defenders and organise the defence, for instance yours to to! Points resulted in 1.039 PPM of a play and update it next week add! Ability of players especially in lower leagues in doing so table originally posted at FM scout wanted to one... Is there a Guide out there for the positional ability of players the line in attacking,. Is to give back to the community.2 his skills and are the most important factor in determining his performance you! Logged in if you wanted to use one of the ratings files did a post. You load mine, otherwise you cant get them back, focusing more on the forum logged in if wanted! From 1 to 20, where 20 could be described as excellent and 1 being.., reducing Acceleration by 4 points resulted in 1.039 PPM fm22 attributes for each position penalty area or a real from. For instance yours FM22 and the Sports Interactive and the impact of reducing the attribute weighting for position. So i downloaded genie scout, uploaded the ratings and everything the weightings have only been developed by and. Makes the complete forward lead the line in attacking play, not necessarily supportive in defensive measures as... Punch is preferable this needs a little work to balance out the ratings and everything subject that should inform decision... Attributes then lower Tendency to Punch when dealing with an aerial ball that potentially. And keeps us running out of their box when in possession far out of box!

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fm22 attributes for each position