This deeply curved weapon has been stained with the essence of hundreds of different poisons used to coat it over the years of it's use. Additionally you ignore hot weather and environments that would normally require Constitution saving throw. Rupture can hold up to 5 charges, and it starts with 1d4+1 charge. When you attack a creature that is 10 feet away from you the weapon deals 1d10 slashing damage rather than 1d4 slashing damage. Wondrous Item, rare (requires attunement). Wikidot.com Terms of Service - what you can, what you should not etc. Finally this crown grants it's wearer immunity to disease and stops their aging, granting them agelessness. If they do have it, their multi-attack increases by one. This sand can be substituted for the material component of a spell with a required value of less than 1,000 GP. In its place was a letter, unmarked, sealed with the black symbol of a single feather. Each raven has AC 12, 1 hit point, and can fly up to 40 feet as part of this bonus action without provoking opportunity attacks. The Lantern of the Rat Lord can also be used to ritual cast the spell; Find Familiar. You have a +1 bonus to attack and damage rolls made with this magic weapon. On a hit, the target takes force damage equal to 1d8 + your Intelligence modifier. This club is constructed from a strong yet light metal alloy, the head of which glows a dull red and emits small tendrils of smoke from the ever smoldering coals contained within. This effect ends when the attuned creature is reduced to 0 HP, rendered unconscious, affected by a Dispel Magic spell cast at 5th level or higher, or until there are no more living creatures within eyesight. If the curse lasts for its full duration, it rebounds; you take 4d10 fire damage, which can't be reduced or prevented in any way. This guard drake has the following changes: Has two heads that allow it to make two bite attacks instead of one as part of its multi-attack action. Sorcerer's Sand can be used to increase the power of the spell by one spell level per ounce used. Studded Leather. These magical clubs are crafted in such a way as to capitalize on precision strikes or brute force, depending on the wielders whim. The interior of this coat functions as a Bag of Holding. Void has a +3 modifier to attack and damage rolls and deals force damage rather than slashing damage. Each dagger has a bonus to its damage and attack roll modifier equal to one half the attuned creatures proficiency bonus (rounded down). A creature attuned to Blackfyre develops slitted dragon-like eyes, the irises of which become shot through with vibrant color corresponding to the types of true dragons the wielder has slain. If the target is made of stone, you deal an additional 2d8 force damage and attack rolls score a critical hit on a roll of 19 or 20. The webbing can be attacked and has 5 HP, 15 AC, immunity to poison, bludgeoning, psychic, and radiant damage and vulnerability to fire damage. All content marked accordingly is subject to the CC-BY-4. While the swords are summoned, you can take this special Attack action on each of your turns. While attuned to this weapon it has the finesse property and has a +1 bonus to attack and damage rolls. The swords appear at your side and remain there until you dismiss them as a bonus action or until you fall unconscious or remove the circlet. The sash's weight doesnt change. The homebrew content for fifth edition Dungeons & Dragons found at D&D Beyond includes tens of thousands of entries and browsing them is a regular habit of mine. Once per long rest, a character attuned to the lantern can use their action to call forth a swarm of rats to their aid. Glory is a suit of full plate armor intricately engraved with angelic imagery. Creatures affected by this gas can repeat the saving throw at the end of their turn, ending the effect on a success. You are proficient with this scimitar while you're attuned to it. I hope to . 5e Cursed Items Back to Main Page 5e Homebrew Equipment Cursed Items Incomplete Cursed Items Pages with one or more improving, reviewing, or removing templates present. Weapon (halberd or quarterstaff), legendary (requires attunement). The weapon remains in this form until you use a bonus action to transform it back into its cane form or until you drop or sheath it. Its curves, its construction, its true name and purpose. A broken piece of a blue dragon's horn is set at the weapon's center, releasing tendrils of shimmering electricity from its point. Sentience. The Orb can cool up to a barrel of liquid to the perfect drinking temperature in just under an hour. Creatures resistant or immune to cold damage are immune to this effect. This twisted and blackened wooden heart is strung through with thorny vines and worn as a pendant. Click here to edit contents of this page. Arrows or bolts summoned by this ring disappear after they hit or miss their target. Let your word be your promise." While the fighters held the blade, I was busy studying it. Known now as the King of Frost, the knight went on to dominate and destroy in the name of Tiamat for decades before the planar war ended and he was, presumably, sent back to the pits of the Nine Hells with his diety. They might sell for a lot and look pretty, but they aren't the most useful. Those foolish enough to step out of the natural order of things are culled from it. Magic Weapon (longsword), very rare (requires attunement). In addition, you gain a +3 bonus to attack and damage rolls made with this magic weapon. This time we look at 5e magic items. Open navigation menu. Glory is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Glory. This small statuette of a pig is made of clay. Arm of Dawn is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Arm of Dawn. The items in this compendium are an assortment of items I have collected or created. The Beacon of Dawn Save DC increases to 16. Wondrous Item, rare (requires attunement) A hag mask is a powerful magic item with horrifying origins. Arm of Dawn is constructed of a mysterious metal harvested from a fallen star. On a successful save, the creature attuned to this item may use their reaction to take the dash action and must move towards the target ally using the most direct path. This quarterstaff functions as a +1 quarterstaff. Immediately after you successfully hit a creature with a melee attack using the dagger, make a DC 12 Wisdom saving throw. Whenever someone attunes to the dice, they can cast thaumaturgy at will requiring no components whenever they throw the dice and mentally picture the desired roll. Cleansing Touch: The paladin can use their Cleansing Touch feature to end all spells affecting themself or another willing creature. On this document readers will find completely original items, homebrew items inspired by artwork, overly complex and completely broken Critical Role style awakened weapons, a surprising lack of Uncommon items, items made years ago that aren't "up to snuff", items made yesterday, items made by other creators that caught my interest (all of these are sourced in their various sections and are open to the public), and items heavily inspired by other creator's items while not being identical. Forests Fury is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Forests Fury. Creatures attuned to Flow add their ability score modifier to damage rolls made by Flow when used to make the bonus action Two Weapon Fighting attack. Magic Weapon (scimitar), very rare (requires attunement). Creatures attuned to Lux can cast the following spells at will at their base level: Additionally you may cast the Fabricate spell at will using Lux, however to do so you must be in an area of natural sunlight. This flask contains a Potion of Greater Healing that has four charges. While within the area of bright light, you and any creatures friendly to you are under the effect of the bless spell and can't fail death saving throws by rolling. If all the ravens are reduced to 0 hit points, you reappear early in the same space as the last one that died. Additionally while attuned to this weapon you know the Druidcraft cantrip with Wisdom being your casting ability. You have a +1 bonus to attack and damage rolls made with each of these bullets. When you make a duel wielding attack, you can add your ability modifier to damage rolls. Click here to toggle editing of individual sections of the page (if possible). You can ignore the loading property of both weapons if you are proficient with them. Wondrous Item, artifact (requires attunement by a draconic sorcerer). Creatures that are targeted with a hostile action by the wearer (attack, spell, push, etc) make Charisma Saving Throw with advantage after the action is performed (all following Charisma saving throws by the creature for the Cape of the Mazequine are made at advantage as well), Weapon (longbow), Legendary (requires attunement). A gemstone worth at least 5,000 gp can be added to the circlet over the course of 1 minute as it's magically drawn and fastened into place. As the weapon gains charges the clear blade fills with blood. The bag weighs nothing. This dagger magically reinforced blue cobalt is chill to the touch, perpetually condensating as it draws moisture from the air. When you reduce a creature to 0 hit points using the scythe, you can choose to reduce it to ash. The head of this whip is fitted with a vicious looking hooked scythe that glows with a faint purple energy. A dart that remains outside of the pouch for longer than 10 minutes melts into a small, viscous, red-brown puddle and is destroyed. A creature with legendary actions is unaffected by the scroll. While in its scythe form, the weapon functions as a halberd that lacks the heavy property. Weapon (longsword), Artifact (requires attunement). This solid white sand is made from the crystallized bones of a powerful Sorcerer and is steeped in magic. Warlords Bounty is a set of finely crafted arm bracers, set with multiple adamantine studs. Warlords Bounty is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Warlords Bounty. A creature attuned to these bracers can now call forth or send back a weapon as part of an attack, rather than as a bonus action. Padded armor normally imposes disadvantage on Dexterity (Stealth) checks, this armor doesn't. As an action, you can touch a corpse with the weapon to create a harmless, flaming mantle around it. Kelren is stern, but honest. 208 The creature attuned to The Devourer must succeed on a DC 20 Wisdom saving throw or be affected by the Dominate Person spell, while under this spell The Devourer gives them one command; "Kill everyone." Wind in excess of 10 miles per hour will clear the smoke. Winter's Heart is the still beating heart of a white dragon. For one minute the chakrams deal an additional 1d4 damage of the attuned creatures choice from the following types; fire, cold, thunder, lightning, or acid. On a 1, the greatsword shatters and is destroyed. A creature takes 8d6 lightning damage on a failed save, or half as much damage on a successful one. A simple coin bearing the visage of a lit candle on one side and a hooded candle on the other. Once you have used this feature, you cannot use it again until you finish a short or long rest. If they already have the Interception fighting style they may pick a second fighting style. Muckwuggle the Frog God includes the Fabulous Frog Wand. Protective Aura: As an action, you can plant Valor into the ground and spend any remaining charges to create a protective aura within a 60 ft. radius. Optionally, the wielder can expend charges in increments of 2 to force a target hit by an unarmed melee attack to make a DC 15 Strength saving throw or be pushed back 5 feet per 2 charges expended. If you expend the last charge, roll a d20. Roll a d8 to determine the card's suit using the table below, or draw from a real deck of cards to determine the suit instead. Our own experiences creating magic items points to wondrous items as the most abundant category by far. Winter's Heart is typically acquired when it is dormant and each additional state can be achieved through various means; be they physical acts, emotional acts, or philosophical acts, it need only be a heroic act to awaken the next state for Winter's Heart. Try to find me if you will, but know you do so at your own cost and peril. Righteous Leader. When you are two weapon fighting with both hand crossbows, you gain the following benefits: This metal quarterstaff is carved with intricate grooves along its length, which do not line up in the center of the staff, creating two distinct patterns on either side. While attuned to this weapon you know the Shape Water cantrip and can cast it as a bonus action. This scimitar and its sheath are bound by a spiritual force that resonates with you when you attune to it. Specificall. The Devourer is inhabited by an ancient primeval fiend, imprisoned by a Solar, a Fey Lord, and an Archduke working together to put a halt to the creatures neverending appetite for death and destruction. Each set of Poppers are found in bags of 4d4+4. The Conqueror King tends to be a more reserved and observant entity, preferring to keep its presence hidden until it has determined that the one wielding it is worthy of its power. You can use the Shape Water cantrip to draw forth the moisture out of this weapon and encase the dagger with it, transforming the dagger into a greatsword, longsword, scimitar, or shortsword. One With the Trees. This attack is made with a +8 modifier and deals 9 (1d8 + 4) piercing damage. 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homebrew wondrous items 5e